Developing a story . . .
Tuesday, January 4th, 2011Following on from tools of the trade, we will look at developing a story. Remember in english class when you you had those creative writing bits, where the teacher would ask you to write a story and then read it to the class ? Well that used to be my most favourite thing to do in english class. This tuition and these exercise are the basic fundamentals of developing a story and script for a comic book or movie. What are the basic things in a story ? A beginning , a middle and an end.
1) The Begining
The beginning of a story has to capture the readers attention, just like a good movie intro captures the audiences attention and drives them deep into the film. When we talk about a story, we can really translate this into a script, which in turn can be translated into a script for a comic book, or movie or both. A book, or novel in the entire story written in words, a script based on a novel or story is like a movie screen play combined with dialogue, a script for a comic book is similar yet, we are not shooting a movie, we are creating panel art, or storyboards which flow with a script in a manuscript which happens to be called a comic book.
2) The Middle
Ok, developing a story, going back to the fundamentals, there is a beginning, a middle and an end. The meat of the story is what actually happens in the middle, in writing terms this is called the climax, the pinnacle of the story. This is the bit where " something happens " , that the start of the story builds up to, at the beginning this is the best way to develop a story, keep things simple. The climax is the result of the actions in the story, now this can be anything you can think of that has to do with your story, say your were writing a murder mystery ( Murder She Wrote ), the start ensures a detective chasing a murderer through all manner of obstacles and plot, to the point of climax which could be the detective has caught and cornered the murderer, or the murderer has murdered a significant character, this instance the story has reached a high point of tension in the flow, hence climax, what happens at this instance will result in the end, but this is the main point that the start builds up to.
3) The end.
What is that all ? Just kidding, no, the end of the story is very very important, in ancient greek literature and drama, the aspect of a play in theatre is classified as a tragedy or comedy, in simple terms, a sad or happy ending, so you have to decide when creating your story and plot, how you would like it to end. Now there are many different ways of telling a story, which effects the ending, you are the story teller, so it really lays in your mind how the story goes and how it ends, based on what happens throughout the story. Any story can have a happy or sad ending, if the outcome is a mystery, then the determining factor of the ending is determined by the actions preceding the end.
4) How to plot.
The plot of a story is developed through brainstorming, you know, you have this idea in your head, you grab a piece of paper and write down this idea, then you write other things that pop into you mind about this idea, don't forget to add the nice fluffy clouds in your brain storming effort, once you have you brain storm, you create a synopsis, which is basically a paragraph of text that is a scaled down version of your story. A synopsis can be as simple as a couple of lines to begin with. Think of it as creating a television commercial, you basically have 15 or 30 seconds to tell a story, with a beginning, middle and an end, and also sell a product - but in this instance you are not selling a product , the story is the product.
5) Characters
Every story has characters, they can be anything and any one, character development is very similar to developing a plot for a story, which should be a part of your initial brainstorming initiative, once you have a set of characters, combined with your story plot, you can put your characters to work in the timeline events, the characters don't move the story, rather the over all story - which is the idea, is the substance which incorporates the characters and gives them direction for action.
6) Creating a timeline
A time line is a great way to plan your story in an analytical fashion, its simple, just get a sheet of paper, draw a line, plot the start point and end point and then create nodes with notes that plot out your story, so from the start to the end, a time line is great because it helps you visualise your story across time, you can move story components along a time line until you have a rough time line of events which occurs in your story, you can even add subplots to this time line to spice things up, but we will not get on the subject of subplots at this stage. Your time line becomes like a map of events which occur throughout your story, it is a very useful reference material for writing your story, in-fact as you progress, you may be able to combine, your idea, brainstorming, plot and characters with just a time line alone.
7) Alchemy
Now that you have thought of an idea, did a brainstorm, written a synopsis, created a plot, a set of characters and created a timeline of events, you can get down to writing your story, as with the timeline, you can incorporate the story and the script into one medium for added efficiency, basically for a comic book, one script page per page of comic art is sufficient. You have to think how a comic is constructed, which means you have to visualise actions, then translate them into poses for characters, add backgrounds and other subtle things to bring your story to life in 2D. Now bake. If you have used the timeline then your story plot is pre plotted, what you do it take a node from the timeline and turn those notes into the script for a page, panel by panel. You can add dialogue, in the script pages as you proceed, panel by panel, you can also add action cues for characters. Once you have did that for 25 pages of a standard comic book format, you have written your script, you have the entire story planned thanks to the time line, so you can continue to write the next script for your next book.
That is pretty much how I can explain how I develop a story, it may not be a text book method but it works for me. Before I go, the MOST important thing for developing a story is to have imagination. Break away from confines of reality and limitations, imagination has no limitations, think grandiose, as I said before, it's your story and your are the creator. I have exercised my mind to the point where I can do pretty much all of the above on the fly, think of it as watching a movie in your head and recording that movie with your hand in text and pictures. The timeline helps you to achieve this manner of thinking and mindset, once you do it a couple of times, you will see how easy it can be. The other important thing is to research the elements in your story as a matter of detail, once you have the detail, then you can experiment with imagination. In your mind, no one says that the sky is blue. So from this post I have hoped that you have learned the merits of utilising a timeline in story development.
After all is said and done, there really is no formula to write a story, you just have to use your head, what I have described above a merely tools to help you realise and materialise your story, I think dreams are a good starting point for a story more then people tell you, dreamer, you're nothing but a dreamer . . . you got your hand on your head, oh no ! Dreamer, you're nothing but a dreamer . . .
Up Next, Drawing the fun stuff